A closed collective of high-agency designers and builders. We ship systems under constraint. Entry is earned.
01
Problems We Tackle
Systems that don't teach themselves. Tools where users must adapt instead of the system. Products built for users, not with them.
02
Open Roles
System Architects · Interaction Engineers · Research Synthesists · Toolsmiths · Editors · Content Governors
Roles are fluid, not titles03
How We Work
We learn the tools the problem demands. No fixed stack. We adapt, prototype, and ship. Growth mindset over comfort zones.
04
Entry Requirements
Work without supervision. Explain why something exists. Kill your own ideas. Cross design-code boundaries. Sit with uncertainty.
05
How to Join
Challenges drop periodically. Show your craft. Winners earn their spot.
Coming 2026ANTI-PATTERNS
What We Don't Do
- ✕ Client-driven pixel pushing
- ✕ Roadmap theater
- ✕ Trend chasing
- ✕ Brand storytelling without depth
- ✕ Long meetings
- ✕ Busywork disguised as process