A closed collective of high-agency designers and builders. We ship systems under constraint. Entry is earned.

01

Problems We Tackle

Systems that don't teach themselves. Tools where users must adapt instead of the system. Products built for users, not with them.

02

Open Roles

System Architects · Interaction Engineers · Research Synthesists · Toolsmiths · Editors · Content Governors

Roles are fluid, not titles
03

How We Work

We learn the tools the problem demands. No fixed stack. We adapt, prototype, and ship. Growth mindset over comfort zones.

04

Entry Requirements

Work without supervision. Explain why something exists. Kill your own ideas. Cross design-code boundaries. Sit with uncertainty.

05

How to Join

Challenges drop periodically. Show your craft. Winners earn their spot.

Coming 2026
ANTI-PATTERNS

What We Don't Do

  • ✕ Client-driven pixel pushing
  • ✕ Roadmap theater
  • ✕ Trend chasing
  • ✕ Brand storytelling without depth
  • ✕ Long meetings
  • ✕ Busywork disguised as process